PSD_to_3DS allows you to texture objects and create textured planes directly from Adobe Photoshop.
In Adobe Photoshop make selection using one of the methods, use the hotkey F4 to activate PSD_to_3DS.
To create a textured plane: Switch to the Autodesk 3DSMAX, place the cursor at the desired viewport and place for your 3D model, call QuadMenu (right mouse button), select PSD_to_3DS.
For texturing: switch to Autodesk 3DSMAX, select a 3D object or its polygons ( in Edit Mesh ), call QuadMenu (right mouse button), select PSD_to_3DS.Apply_to_Seletion.
Notes for Adobe Photoshop :
Textures are saved in TIFF files with layers.
By default PSD_to_3DS adds small space when exporting.
For texturing use “Rectangular Marquee Tool“. Also, you can use PSD_to_3DS without selection, then PSD_to_3DS uses the entire image.
Notes for Autodesk 3DSMAX :
3D object is created at the point of Quad Menu call.
Transparency is being used.
For texturing faces, you should create a modifier Edit Mesh, and select polygons. Then use the PSD_to_3DS.Apply_to_selection. Texture is projected onto selected polygons.
3dsmax 2009+ and up
Photoshop cs4 and up