Slice Tool Free Script For 3dsmax


This script slices an object at regular intervals along the world axes.
Useful for quickly subdividing a complex mesh homogeneously, for vertex painting or to apply a bend modifiier to it for example.

If you have any requests or feedback, feel free to contact me at
or in the comment section down here 😉

Update 2017/06/14: Added the distance feature.

Update 2017/06/15: The script is now running way faster. Additional Info: 

How it works

• Just drag n drop the .ms file into the 3DS Max viewport

• Or drag n drop the .mzp file into the 3DS Max viewport, and then in Customize > Customize user interface, you’ll find this script under the N00BY category

• Select an object then click “Preview”

• Adjust the number of slices you want or the distance between them

• Set the axis along which you want to slice the object by clicking the “X”, “Y” or “Z” button

• Then click “Accept”

General informations

• If your object’s local pivot is not aligned with the world axes, you’ll need to check “Reset XForm before slicing” 😉

• When changing the number of slices, the distance value will auto-update and vice versa 😉 Version Requirement:  2016, but it should work on other versions.

Links Download URL:


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